Square sheet of paper on a desk with a drawing of the Inktober 2022 logo and various wireframe elements surrounding. Also showing are the tools to create the sketch, a pencil, a marker, and a micron pen.

I’m calling it IXUX — Inktober with a UX twist

Melanie Berezoski
4 min readOct 1, 2022

I’ve participated in Inktober a few times now.

If you’re not familiar, Inktober is a challenge to create each day in October with a focus on inked drawings. The idea is that you’ll develop a routine of creating, and challenge yourself even further with a medium that doesn’t allow you to undo, be that with ⌘ + Z or an eraser.

Last year I limited myself to quick drawings on Post-it notes that I spent a few minutes on and only shared with my sister. A few of them I promptly tossed as soon as they were shared (like “fuzzy” which I chose to represent with a hairless bear that looked like an evil wet cat). And a few of them I hung proudly on my wall as long as the adhesive lasted, or until I got tired of looking at them (like “crystal”, that ended up looking really cool and was actually very calming to create).

Two images side by side. The first, a sketch on a Post-it note depicting a hairless bear. The second, a sketch on a Post-it note of crystals in various sizes and shapes.
Inktober 2021, “fuzzy” and “crystal”

Do I have an amazing routine of creating every day now? Nope. If you exclude my work day, hell nope.

I think of Inktober as my creative new year’s resolution. Except that I stick with it slightly longer.

This year, the prompt list came out at the end of August, and it got me thinking. I want to step it up. So I have an idea.

I’ve been trying to spread the word about UX to the world, and I love the idea of doing so in a fun and creative way. So this year, I’m taking the Inktober prompt list one step further, and doing a mashup for each prompt with a UX term, methodology, deliverable, whatever. I’m calling it Inktober by User Experience (IXUX) because well, that’s cute, and why not?

It’s 31 days of UX related content and inked drawings. It will be a beast, but if I can do it, it will also be epic.

The Plan

In order for me to be successful, I need to get organized, and put some rules in place.

  • Each article should be a brief, but informative piece about the UX term for the day.
  • Each article graphic should represent the article but also incorporate the Inktober prompt for the day.
  • I’ll spend each Saturday researching for the week ahead, writing, and doing some rough sketching.
  • Each day I’ll limit myself to a 15 minute maximum for any ink drawing.
  • I’ll post each drawing/article good or bad.
  • I’ll have fun doing it damn it!

To create my list, I compiled a list of 31 UX terms that I feel confident to share insights about, and I feel would be helpful. I was surprised that hyper-focusing on UX terms versus those that are kind of related got me scratching my head at about the 20 mark. That also got me excited though, because when I keep all of the product, development, and visual design-specific terminology out, it means I’ll be ending up with a pretty useful UX glossary in the end here. I might have to re-release this article when I’m done as “The Ultimate UX Glossary — the only 31 things a UX designer needs to know”.

And then I’ll wait for the hate mail to come in.

I then assigned each UX term randomly to an Inktober prompt. I literally printed them out, cut them into strips and pulled them out of a hat (my hand).

Four images depicting the stages for creating the prompt list mash-up. First is a sheet of paper with the list of UX terms. Second is the sheet cut into small strips with one term on each, collected in a pile. Next is the stips arranged in a random order, and finally a printout of the Inktober 2022 prompt list with the UX terms handwritten beside each.
My process for assigning random UX terms to each Inktober prompt.

While some are going to take some extra creative juice (looking at you Day 4 -Scallop/Information Architecture), some I can’t wait to get to. Armadillo persona? Yes please!

So here we go! Stay tuned.

I’ll update the list below with links to the associated article as each is released.

Inktober by User Experience 2022

Day 1 — Gargoyle/Task Flow

Day 2 — Scurry/Sitemap

Day 3 — Bat/How Might We

Day 4 — Scallop/Information Architecture

Day 5 — Flame/Empathy

Day 6 — Bouquet/Iteration

Day 7 — Trip/Storyboard

Day 8 — Match/Affinity Map

Day 9 — Nest/Empathy Map

Day 10 — Crabby/Brainstorming

Day 11 — Eagle/User Interface

Day 12 — Forget/Cognitive Bias

Day 13 — Kind/User Interviews

Day 14 — Empty/Design Thinking

Day 15 — Armadillo/Personas

Day 16 — Fowl/Usability Heuristics

Day 17 — Salty/Product Roadmap

Day 18 — Scrape/Mid-Fidelitya typo in my draft for this article led to me writing about “scrap” instead of “scrape”. A happy accident because it worked well. Sometimes when you make a mistake you just have to scrape up what you can and move forward. That’s what I did here, as I only discovered the discrepancy on day 22. Oops, my bad.

Day 19 — Ponytail/Goals

Day 20 — Bluff/User Flow

Day 21 — Bad Dog/User Testing

Day 22 — Heist/Prototype

Day 23 — Booger/Wireframes

Day 24 — Fairy/User Experience

Day 25 — Tempting/Market Research

Day 26 — Ego/Card Sorting

Day 27 — Snack/Affordance

Day 28 — Camping/Accessible Design

Day 29 — Uh-oh/Microcopy

Day 30 — Gear/A/B Testing

Day 31 — Farm/Responsive

--

--

Melanie Berezoski

I believe you truly understand something when you're able to laugh about it. So here I am, trying to make you laugh about design.